
Quick Layout
InteractiveQuick Layout was a project by the Adobe Design Studio team looking at alternative interactions for 2D layout, hoping to create something that could help non designers make more effective printed designs. The interaction we designed removed the distinction between managing your content and managing the grid or structure of a page, introducing new elements would subdivide the grid, moving things modifies the underlying structure. This combined with easy direct manipulation of the grid and assets, as well as intelligent snapping allows for quickly dividing a page into visually related sections.
We then began experimenting with adaptive text as a component of these layouts that would change size to make use of the allocated space, and maintain relationships of different sorts of type within the context of the layout. I wrote the original grid engine as well as the on canvas interactions for it, and some of the other infrastructure to support the use of the prototype. I also prototyped the snapping behaviors. It was presented by Danielle Morimoto at MAX 2016.