loading...

Project Context

Interactive

Context came out of an orig­i­nal ex­plo­ration by my boss at Adobe on uti­liz­ing large touch­screens in pro­fes­sional en­vi­ron­ments. It be­come an en­vi­ron­ment for con­tent sort­ing, re­view, pre­sen­ta­tion, and man­age­ment, backed by Adobe’s en­ter­prise con­tent man­age­ment sys­tem, all touch based. It also served as a test bed for other ex­per­i­ments with con­nected de­vices, and found its way into two of Adobe’s an­nual con­fer­ence keynotes, as well as be­ing on the floor of TED in Vancouver.

I worked on the in­ter­ac­tion de­sign across the app, both in mocks and by pro­to­typ­ing, as well as reg­u­larly re­view­ing the on­go­ing app de­vel­op­ment with the en­gi­neer­ing team, and over­see­ing the tech­ni­cal de­tails of the var­i­ous in­stalls at shows and on site with cos­tumers, among them WIRED Magazine.

At one point I rode a set­piece out onto stage ready to restart a demo from be­hind the scenes if needed. Later I pre­sented Context, re­named AEM Screens, with Adobe’s SVP of Sales on stage at an in­ter­nal 3000 per­son con­fer­ence on 20 hours no­tice.

Context even­tu­ally was re­built as a na­tive ap­pli­ca­tion sup­port­ing mul­ti­ple 4k touch­screens and in­stalled at WIRED and Underarmour, and fi­nally pro­duc­tized as a com­po­nent of AEM, the foun­da­tion of the AEM Screens prod­uct. Additional in­for­ma­tion can be found at the pro­jects Behance page.